UTAD; try to complete each color set of bumpers.
Balanced
Very High; critical to get ball into upper portion of playfield
Graze the top of the yellow #4 bumper, then hit the #3 or #5 bumper on the way down after that.
Rarely used due to it’s high luck level, Gigi is all about completing either set of bumpers on a single ball. This gives you an end-of-game (not end-of-ball!) bonus; 100 for one set, 200 for 2 sets, 300 for 3 or more sets. Bumpers reset each ball; 6 out of 7 of each color on all five balls gets you zero bonus. Strategy is super simple: thread the needle between the 2-3, 3-4, 4-5 or 5-6 red bumpers as often as you can and nudge for maximum bumper action before the ball falls back down. Ignore the 5 green rollovers. When the ball is up top, try to get some hits on the stand-up targets above the yellow #2 and #6 bumpers. Draining “correctly” is important; the outlanes score 100, the center nada. You can win or lose a game with side drains. Key feeds: the rolls out of the two side lanes.
via Bob's Guide
Gigi tutorial
Gigi video
No community photos yet.
Sign up to share photosThe Gigi pinball machine, produced by D. Gottlieb & Co. in December 1963, is a single-player electro-mechanical game designed by Wayne Neyens, with artwork by Roy Parker.