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Avengers: Infinity Quest is the newest creation from Stern Pinball! Below is an in-depth overview of the machine, and a dive into the features and rules – check it out!







Pro
Premium
Limited Edition



















NOTE: Subject to change and may need updating as we could not access the instruction card for this game! Huge shout out to the Stern Insider Pinball Podcast for a lot of this information below!!
Thanos’ Warmasters, The Black Order, have seized the Infinity Gems! The Avengers must use Doctor Strange’s portal to go back in time and battle the Black Order to take the gems before they are given Thanos!

There is a skill shot rollover in the top middle of the playfield. It appears this skill shot will be completed with a soft plunge to the rollover target. SEE THE SKILL SHOT!

Collect the Avengers represented in the middle of the playfield to reach mini wizard modes:
More information on these mini wizard modes can be found below.

For the first round of collecting the Avengers, you collect them in the following way:
Collecting Avengers gets more difficult for subsequent rounds.
There are five GEM QUESTS, which are the modes where the Avengers go back in time to battle the Black Order to win gems. You can select which quest you want to play. Start Gem Quests by spelling S-T-R-A-N-G-E at Dr. Strange’s spinning disc.

When you enter a Gem Quest, you’ll fight a Black Order member. Dr. Strange decides which Avenger(s) to send through the portal to battle for the gems. Sometimes it will be a one-on-one battle and sometimes multiple Avengers will team up, depends on which mode/quest it is.

Each gem has a perk tied to it. If you win the battle, you get the gem you’re fighting for, but if lose that battle for the gem, Thanos gets the gem and when you get the wizard mode the gems he has will work against you.

Collect gems by defeating the Black Order members, then you can use the perk for that gem. Gems lose power the more you use them and must be recharged (how?).
The gems you are battling for during the GEM QUESTS include:
You can place gems on a shot to get a perk such as a shot multiplier, added time, etc.
The Soul Gem is special because it allows you to replay any GEM QUEST battle that you lost so you can get that gem back from Thanos. In order to obtain the Soul gem, you’ll need to beat the mini wizard mode called Battle for the Soul Gem (more on that below).

Shoot the drop targets at the Avengers Computer to earn awards. Each box when you knock down a drop target is its own award, including:
Get a SUPER award at the Avengers Computer by getting three in a row. With Super awards you can unlock other modes and features. There are at least six modes tied to the Avengers Computer Bingo Grid.
During the Hawkeye Challenge mode, the tower in the back left will hold a ball and there will be a countdown. The ball will release when the countdown hits zero and you have to hit a specific shot for an award. The Hawkeye Challenge gets harder each time you do this mode.
The game keeps track of combos and will give you awards as that number increases.
There several multiballs in the game:

This is the easiest multiball to reach in the game. Shoot the captive ball four times and you enter a two ball multiball. During Thor multiball you can add a ball by shooting the Dr. Strange disc, then shoot the Sanctum target to add a ball.
Light the I-R-O-N lights in the inlanes and outlanes. There is no lane change with the flippers – to lane change or rotate the lanes you need to shoot the Dr. Strange disc. There is also a Spot Iron feature on the Sanctum target.

Once I-R-O-N is lit, shoot the tower lock three times to start Iron Man multiball.


By locking balls in the portal under the playfield, you can bring in a multiball into a GEM QUEST mode. It can be a two ball or three ball multiball, and the scoring will increase by two times for a two ball multiball and three times for a three times multiball.
To lock balls in the portal, you must shoot under the Doctor Strange disc when it is raised.
When you start a game you are gifted a couple portal locks. Other ways to light portal locks during game play include:

There are three mini wizard modes in the game which you can qualify by collecting Avengers:
Qualified after one round of collection Avengers, this unique wizard tracks how many times you use your flippers, and you have to complete the mode under a certain number of flips to beat the mode.
You have seven or eight shots you have to hit but you have to do it with less than 40 flips. The flips countdown every time you flip. When you hit one of the shots it adds flips. The whole time you are in this mode the ball saver is running, but if you drain you lose a certain number of flips for you don’t want to let the ball drain. If you get through all the shots with flips remaining, then you get the SOUL GEM.
Qualified after two rounds of collection Avengers.
Qualified after three rounds of collection Avengers.
Stay tuned…
Stay tuned…
Stern released several teaser videos for Avengers: Infinity Quest – first is the game trailer:

Avengers: Infinity Quest Pinball - Game Trailer
Then the features on the Pro Model:

Avengers: Infinity Quest Pinball - Pro Model Game Features
Then the features on the Premium/LE Models:

Avengers: Infinity Quest Pinball - Premium/LE Model Game Features
And finally the features on the accessories that are available:

Avengers: Infinity Quest Pinball - Game Accessories Trailer

Our friends at the Stern Insider Pinball Podcast released a panel discussion with Keith Elwin, Rick Naegele, Harrison Drake, Jeremy Packer (aka Zombie Yeti), Jerry Thompson, and Chuck Ernst!
Keith talks about the Avengers Theme, getting things approved with Gary Stern, the chaos of a single post spinning disc, they talk about the development of the crazy ramps and the development of the wide ramp, the shot between the pops being the hardest shot in this game, Chuck talks about the graphics, they talk about this group of creators staying together, Jerry talks about Marvel providing the voice work, they steepness of the ramps, and they share some of the challenges of creating this machine during the pandemic.
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