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Pokerino is a pinball machine manufactured by Williams Electronic Games Inc. in 1978.Concept by Steve Kordek. Design by Steve Kordek. Mechanics by Steve Kordek. Art by Constantino Mitchell, Jeanine Mitchell. Code by Paul Dussault. Sound by Paul Dussault.
Primary manufacturer:
Williams Electronic Games Inc.
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Remake manufacturer:
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Game type:
Solid State
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Flyers & Other Media

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Steve Kordek
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Quickie Version:

Get the upper left horseshoe for bonus multiplier right away. After that, shoot drop targets.

Go-to Flipper:

Bias Right initially, then mild bias left

Risk Index:

High; most Pokerinos play a bit “floaty” (slow), giving you more time to anticipate ball movements.

Full Rules:

Each card type is earned a different way: Aces by the top four star rollovers, Kings by hitting the upper left captive ball, Queens by the upper right drop target 4-bank, Jacks by the two lower side drop target pairs, and tens by the single star rollover above the center triangle that alternates suits. Completing any card rank earns 10K and advances you Pokerino lights (except for Kings). Jacks and Queens target banks are worth 20K the second time and thereafter, individual King hits 10K after completed. Card completions are held from ball to ball. Bonus is earned for each card collected and target hit up to 29K. Bonus multiplier is earned by making the top left horseshoe shot up to 5X for 145K total. Base bonus resets each ball but the multiplier is held. The double flippers take some getting used to, and scissors drains are a constant danger. The game is so wide that shots at the Jack targets are fairly safe; the ball almost never rebounds to the other side drain. Avoid the center drop target in that triangle by the tens. Due to the held multiplier, best strategy is to get to 5X right away, then go for the J and Q drop targets to build bonus and raise the bank values to 20K. Shoot the left spinner if you light it.

via Bob's Guide

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Gameplay Discussion & History

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