Game Photos

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Strato/Astro/Super-Flite

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Strato/Astro/Super-Flite is a pinball machine manufactured by Williams Electronic Games Inc. in 1974. Design by Norm Clark. Art by Christian Marche.
Primary manufacturer:
Williams Electronic Games Inc.
Year:
1974
OPDB Group ID:
rdlQ
Remake manufacturer:
Other manufacturer:
Segasa
Game type:
Electro-Mechanical
Display type:
Reels
Players:
1
Current Avg. Value:

Flyers & Other Media

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Concept:
Design:
Code:
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Mechanics:
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Animation:
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Sound/Music:
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Sound:
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Music:
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Callouts:
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Super-Flite

Quickie Version:

UTAD, via bank shots off the A and D standup banks.

Go-to Flipper:

Balanced

Risk Index:

Very High

Skillshot(s):

Land in the top saucer, ideally for open bottom gate [1st choice] or 5000 points [2nd choice]; open upper gate is okay, but the ball goes through that far less often than the bottom gate; 500 points is the worst option. The small slings on either side of the saucer at the top cycle its value, so try to get the optimal number of back-and-forth bounces on them to light the gate choice. The right-hand sling also scores a bonus advance, so multiple back-and-forths leading to a drop into the saucer are better than a clean drop into it.

Full Rules:

This is the 2-player version of Strato-Flite. Completing a set of letters [A, B, C or D] increases your bonus multiplier, one set for 2X, two sets for 3X. Additional sets only lead to special, not worth anything in tournament play; focus on completing two sets. If the lower gate is open, don’t try to avoid that gate if the ball is heading that way, take the gate and 5000 points plus the chance to plunge back to the top. Balls coming down the left return lane almost always do so fast enough to pass them over to the right flipper for a more controlled shot up top.

via Bob's Guide

Strato-Flite

Quickie Version:

UTAD, via bank shots off the A and D standup banks.

Go-to Flipper:

Balanced

Risk Index:

Very High

Skillshot(s):

Land in the top saucer, ideally for open bottom gate [1st choice] or 5000 points [2nd choice]; open upper gate is okay, but the ball goes through that far less often than the bottom gate; 500 points is the worst option. The small slings on either side of the saucer at the top cycle its value, so try to get the optimal number of back-and-forth bounces on them to light the gate choice. The right-hand sling also scores a bonus advance, so multiple back-and-forths leading to a drop into the saucer are better than a clean drop into it.

Full Rules:

Completing a set of letters [A, B, C or D] increases your bonus multiplier, one set for 2X, two sets for 3X. Additional sets only lead to special, not worth anything in tournament play; focus on completing two sets. If the lower gate is open, don’t try to avoid that gate if the ball is heading that way, take the gate and 5000 points plus the chance to plunge back to the top. Balls coming down the left return lane almost always do so fast enough to pass them over to the right flipper for a more controlled shot up top.

via Bob's Guide

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Gameplay Discussion & History

More Williams Electronic Games Inc. Games