Paragon
In Bally's Paragon take your hand at taming the beast (watch out for his dangerous lair), visiting the Valley of Demons, traversing waterfalls, and going for the elusive super bonus. Fast, often brutal, and a true player's game.
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Paragon is a pinball game manufactured by Bally Manufacturing Co. in 1979. Design by Greg Kmiec. Art by Paul Faris.
Game type:
Solid State
Display type:
Alphanumeric
Players:
4
Current Avg. Value:
Flyers & Other Media
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- Control is hard to attain, but it goes a long way. Try to slow the ball down, and don’t panic if it’s not on the flipper so long as you can get it onto a flipper from wherever it is.
- Bonus advances are your top priority. Nearly everything advances bonus, but the best advances come from the Valley of Demons, which also advances your bonus multiplier up to 5X.
- Do not aim at the center standup for bonus advances.
- At 20k, 30k, and 40k in bonus, you will lock in that bonus for the rest of the game. An advance from 19-20k on ball 1 is effectively worth 41,000 points in bonus.
- Do not aim at the center standup for bonus advances.
- If you have a super bonus early on, and nobody else does, you win. Try to get that 20k, especially since it’s the hardest to reach.
- Do not aim at the center standup for bonus advances.
- The upper left saucer - called Golden Cliffs - is worth 2k and increases by 2k each time you land in it. At 20k, this is one of the most valuable scoring opportunities at the table.
- Bonus advances are your early priority, however. Golden Cliffs doesn’t award a bonus advance unless it’s at 20k, which reduces its value just slightly in the early game.
- Spelling PARAGON is worth 50k and a special. It’s only really possible if the PARAGON letters aren’t set to “scan” (meaning the lights over the left saucer aren’t strobing all over the place), and it becomes extra valuable if the Valley of Demons targets are set to spot letters.
- Max bonus is 245,000 points, which is pretty insane if you can pull it off, and it is likely to win you the game with a single collect. Be careful not to tilt!
- DO NOT AIM AT THE CENTER STANDUP FOR BONUS ADVANCES.